It’s time for another one of those games that shows up on Atari Flashback Classics several times! This time around, it’s Missile Command putting in its second appearance.
The 2600 version of Missile Command is actually a really solid port of the game, albeit lacking some of the features like the satellites and planes. Most importantly, though, it plays well, looks authentic and is monstrously addictive.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Miniature Golf was a popular pastime in the 1970s, so it made a lot of sense for there to be an adaptation for the shiny new Atari Video Computer System when it released in the latter years of the decade.
In those early days, though, game developers hadn’t quite mastered what made the 2600’s innards tick — or indeed what made a good game. But Miniature Golf, a game which, bizarrely, ended up pulled from sale a year after launch, unlike the rest of the 2600’s early lineup, has a bold attempt at… something.
Is it successful? A bit of yes, a bit of no. Find out what works and what doesn’t in the video below, and don’t forget to subscribe on YouTube for more.
Millipede may look like Centipede, but it’s considerably more chaotic and frantic than its predecessor.
Rather impressively, the Atari 2600 version, while not quite capturing the visual style of the arcade original, manages to keep pace with the game’s iconic chaos, providing a challenging and enormously addictive arcade blaster for the platform. In fact, some consider Millipede to be among the 2600’s finest games.
Want to see what it’s all about? Check it out in the video below, and don’t forget to subscribe on YouTube for more!
If you’ve ever called your local bobby to come and sort out some youths in your neck of the woods, only for them to turn up four hours later well after they were actually needed, Maze Craze may provide some explanation.
Apparently coppers like nothing more than getting lost inside randomly generated city blocks with varying degrees of invisibility, desperate to make their way to the exit on the eastern edge of the district before the robbers they’re supposed to be catching actually catch them instead.
Okay, Maze Craze doesn’t make a ton of sense, but since when has that mattered for Atari 2600 games? Check it out in the video below, and don’t forget to subscribe on YouTube for more.
It’s time for another sports game! Hooray, hoorah, hooroo!
This time around, we’re looking at International Soccer for Atari 2600, which is one of Mattel’s numerous M Network cartridges. If you’ve not come across these before, these were ports of games from Mattel’s Intellivision console, often scaled down a little bit to fit the limited hardware of the Atari 2600.
International Soccer is based on the officially licensed NASL Soccer for Intellivision, and it’s a game for the very patient retro gamer. Find out more in the video below, and don’t forget to subscribe on YouTube for more!
Are you a bad enough dude to fire a small black stick figure out of a cannon into a rough approximation of a water tower?
If so, Human Cannonball for Atari 2600 may be for you. It’s a game probably best described as an early example of a physics puzzle, and it has its roots in the usually competitive “artillery game” genre.
There may not seem like there’s much to this game, but there’s a surprisingly addictive challenge while it maintains your interest. Check it out in the video below, and don’t forget to subscribe on YouTube for more!
I live in a country where there have, for most of my life, been fairly strict rules in place saying that advertisers should advertise their own products rather than say how shit their competitors are.
It’s for this reason I always find it rather amusing when I come across titles like Home Run, and Intellivision’s rather mean-spirited attempts to make this game look as crap as possible next to their baseball game.
I mean, okay, Home Run is exceedingly simplistic… but as I’ve discovered a few times previously on this series, that can actually make sports games that I’d otherwise baulk at exploring rather more fun than expected! See the evidence in the video below, and don’t forget to subscribe on YouTube for more.
As we’ve seen a number of times on this series, the late ’70s and early ’80s were a period of experimentation, where developers were trying to figure out exactly what a video game really was.
One angle of attack some people took was to recreate well-known physical games in the digital realm. To that end, we saw virtual adaptations of popular board and card games — and we had Holey Moley, an Atari 2600 take on the classic fairground Whack-A-Mole game.
Holey Moley never saw an actual release back in the day, but now we can enjoy it on modern platforms thanks to Atari Flashback Classics. So enjoy the video below, and don’t forget to subscribe on YouTube for more!
It’s time to once again enter the world of survival horror with one of the earliest examples of the genre: Atari’s Haunted House.
Haunted House can be seen as an evolution of the Adventure formula in that it involves navigating a preset map, manipulating objects and avoiding enemies. The twist this time around is that you’re in a spooky old mansion full of locked doors, tarantulas and a rather annoyed old ghost. Oh, and it’s dark. Very dark. Except on the first difficulty level, but only babies play Game 1 on Haunted House.
Check out the action in the video below, and don’t forget to subscribe on YouTube for more!
The early days of the 2600 consisted of developers trying to figure out what a “video game” really was.
A significant part of this experimental period consisted of adaptations of simple board, card and parlour games. Some proved to work well in the digital format; others less so.
Hangman? I’ll let you be the judge. Enjoy the video below, and don’t forget to subscribe on YouTube for more!