Although their name might suggest otherwise, Adventure International put out many different types of game for the Atari 8-bit.
One interesting example from the relatively early days is Triad, a game that combines noughts and crosses with shoot ’em up action, in which each square on the board contains a specific type of enemy — and each type of enemy requires a specific means of defeating them! It’s a fun combination of shoot ’em up and puzzler that is still surprisingly addictive today.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Certain games — especially from the early days of the medium — really come to define a platform. And today’s Atari 8-bit game is one of those games.
Preppie! by Russ Wetmore, published by Adventure International, is a fun twist on the Frogger theme, which also acts as a great demonstration of what the Atari 8-bit is capable of. It’s a widely beloved game with good reason, and often cited as a highlight of the platform’s extensive game library.
Check it out in the video below, and don’t forget to subscribe on YouTube for more.
These days, we tend to expect multi-format releases to have if not complete parity, then certainly as close an experience as possible to one another.
That wasn’t always the case, though, and I can think of few better examples of this that Adventure International’s The Eliminator, which somehow became an entirely different game between its original TRS-80 incarnation and its Atari 8-bit “port” by Steve Coleman.
It’s a fun little blast ’em up, though, so I’m not mad or anything; I just thought it was interesting!
Today’s game is a well-regarded top-down racer from back in the day: it’s John Anderson’s Rally Speedway.
Rally Speedway became well-known for its high-speed, smooth scrolling gameplay — and perhaps more significantly, for its strong amount of customisation. Not only could you tweak the game’s performance and difficulty to your liking, you could even make your own tracks for you and your friends to take on.
How well does it hold up next to more modern attempts to do something similar, though? Let’s find out!