Moon Patrol is a great arcade game, and it’s had some excellent ports over the years. The Atari ST one was quite late, but it certainly nails the visuals.
The gameplay, however, is another matter; there’s something about Atari ST Moon Patrol that just doesn’t quite feel right. Still, if you want a game that looks like Moon Patrol but provides a slightly different challenge to the versions you may be more familiar with, it might be worth a look — it’s not a bad game, after all!
LED Storm is not an arcade game I played back in the day, but after spending some time with the Atari ST version here, I’m kind of curious to.
If you like Data East’s classic Bump ‘n’ Jump, you’ll probably get along with LED Storm, since it’s a similar sort of idea: drive fast car from top-down perspective, hop over obstacles and onto the heads of enemies, yell at the inherently and deliberately unfair design of ’80s and ’90s arcade games.
Back in the day, we all knew that home ports of the most impressive arcade games were never going to match up to playing on original hardware. But we took what we could get.
Such was the case with Argonaut Software’s port of Sega’s After Burner to Atari ST. It, of course, pales in comparison to the arcade version — but when you didn’t have ready access to that arcade version, I can attest that you would absolutely find a way to be happy with this!
Super Breakout for Atari 2600 is one of the best adaptations of the classic block-breaker out there — and much more fun than the arcade version due to its far more reasonably sized paddles!
It also plays host to a spectacularly overblown and completely unnecessary narrative setup. Because when you’re knocking bricks out of a wall, what you really need is some sort of narrative motivation, right?
Arcade conversions could be a bit hit and miss on the Atari ST, largely because the computer’s built-in hardware couldn’t hope to compete with the specialist arcade units of the time.
That didn’t stop developers from trying their best to make a solid conversion, however — and The Sales Curve’s Random Access team actually managed a pretty competent job of bringing Taito’s The Ninja Warriors home for Atari ST owners to enjoy.
One of the first games I played on the Atari ST is also one of my all time favourites — it’s Elite’s excellent conversion of Tatsumi’s arcade racing game Buggy Boy, also known as Speed Buggy.
Buggy Boy is interesting in that it’s less about driving at high speed and more about negotiating ridiculous amounts of obstacles as efficiently as possible — and scoring points, of course. It still holds up very well today, and the ST version is one of the best ports.
Sky Diver for Atari 2600 is a conversion of the arcade game of the same name, originally developed by Owen Rubin and brought home by Jim Huether.
In typical Atari 2600 arcade conversion tradition, the home version offers a variety of different ways to play — including challenging modes with moving platforms, as well as a “Chicken” mode where only the first player to land gets the points!
Check it out in the video below, and don’t forget to subscribe on YouTube for more.
Arkanoid is such an influential entry in the bat-and-ball genre that many people took to calling brick-breakers “Arkanoid clones” rather than “Breakout clones”.
Like many other arcade games of the period, Arkanoid had numerous ports to various different platforms over the years — but the Atari ST version was one of the finest out there, offering an experience very true to the arcade original, challenge factor and all.
Gauntlet is an all-time classic arcade game — and it got a whole bunch of ports to various different systems over the years following its original release.
The Atari 8-bit version, developed by Gremlin Graphics, is not the best version of Gauntlet you’ll ever play — but it was my first ever experience with the game, and as such will always carry with it certain fond memories.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!