It’s Missile Command time once again, and this time it’s the Atari 5200 version that we’re turning our attention to.
The Atari 5200 is straight port of the Atari 8-bit version, which was also built in to the ROM of the Atari XE Games System computer-console hybrid. If you turned the XEGS on without a cartridge in and without the optional keyboard connected, you could play Missile Command!
This is a great version of a classic game — but one can’t help but wish there were trackball and paddle controllers available for the Switch… Anyway. Enjoy the video below, and don’t forget to subscribe on YouTube for more!
It’s time for another one of those games that shows up on Atari Flashback Classics several times! This time around, it’s Missile Command putting in its second appearance.
The 2600 version of Missile Command is actually a really solid port of the game, albeit lacking some of the features like the satellites and planes. Most importantly, though, it plays well, looks authentic and is monstrously addictive.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Miniature Golf on the Atari 5200 is absolutely nothing to do with Miniature Golf on the Atari 2600.
It’s another unreleased game for the Atari 5200 that was a casualty of Atari not really knowing what they wanted to do with this console — and eventually canning it and its games altogether. Thankfully, we now get to enjoy this high-resolution physics puzzle for ourselves — and without having to suffer the original 5200 controller — thanks to Atari Flashback Classics!
Enjoy the video below, and don’t forget to subscribe on YouTube for more.
Miniature Golf was a popular pastime in the 1970s, so it made a lot of sense for there to be an adaptation for the shiny new Atari Video Computer System when it released in the latter years of the decade.
In those early days, though, game developers hadn’t quite mastered what made the 2600’s innards tick — or indeed what made a good game. But Miniature Golf, a game which, bizarrely, ended up pulled from sale a year after launch, unlike the rest of the 2600’s early lineup, has a bold attempt at… something.
Is it successful? A bit of yes, a bit of no. Find out what works and what doesn’t in the video below, and don’t forget to subscribe on YouTube for more.
You might wonder what the appeal of having several different versions of the same game in one compilation is. Indeed, dear viewer, I was right there with you until recently.
Then I played the Atari 5200 version of Millipede — an unreleased prototype that was essentially a port of the version for Atari home computers. And I was blown away by quite how enjoyable it was. For me, it’s ended up being an even more appealing way to play the game than the arcade original.
To be fair, any Millipede is good Millipede, but to see what makes this version special check out the video below — and don’t forget to subscribe on YouTube for more!
Millipede may look like Centipede, but it’s considerably more chaotic and frantic than its predecessor.
Rather impressively, the Atari 2600 version, while not quite capturing the visual style of the arcade original, manages to keep pace with the game’s iconic chaos, providing a challenging and enormously addictive arcade blaster for the platform. In fact, some consider Millipede to be among the 2600’s finest games.
Want to see what it’s all about? Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Do you like backgammon? How about if it was a bit smaller? Well, that’s not at all what Micro-Gammon SB for Atari 5200 offers, though it does have very tiny (for the time) pixels.
Micro-Gammon SB is a previously unreleased Atari 5200 game that hit the cutting room floor due to not being “arcadey” enough. It’s a shame, because it’s a solid backgammon adaptation for a single player — there’s no two-player mode, oddly — that is capable of playing at a variety of skill levels, up to and including “SuperBrain” mode.
Check out how I get on against the easiest opponent in the video below — bearing in mind I’m still very new to backgammon! — and don’t forget to subscribe on YouTube for more.
If you’ve ever called your local bobby to come and sort out some youths in your neck of the woods, only for them to turn up four hours later well after they were actually needed, Maze Craze may provide some explanation.
Apparently coppers like nothing more than getting lost inside randomly generated city blocks with varying degrees of invisibility, desperate to make their way to the exit on the eastern edge of the district before the robbers they’re supposed to be catching actually catch them instead.
Okay, Maze Craze doesn’t make a ton of sense, but since when has that mattered for Atari 2600 games? Check it out in the video below, and don’t forget to subscribe on YouTube for more.
It’s time for another sports game! Hooray, hoorah, hooroo!
This time around, we’re looking at International Soccer for Atari 2600, which is one of Mattel’s numerous M Network cartridges. If you’ve not come across these before, these were ports of games from Mattel’s Intellivision console, often scaled down a little bit to fit the limited hardware of the Atari 2600.
International Soccer is based on the officially licensed NASL Soccer for Intellivision, and it’s a game for the very patient retro gamer. Find out more in the video below, and don’t forget to subscribe on YouTube for more!
Are you a bad enough dude to fire a small black stick figure out of a cannon into a rough approximation of a water tower?
If so, Human Cannonball for Atari 2600 may be for you. It’s a game probably best described as an early example of a physics puzzle, and it has its roots in the usually competitive “artillery game” genre.
There may not seem like there’s much to this game, but there’s a surprisingly addictive challenge while it maintains your interest. Check it out in the video below, and don’t forget to subscribe on YouTube for more!