Tag Archives: Atari VCS

RealSports Football

If it was not already painfully obvious from previous dalliances with digital adaptations of the sport, I do not “get” American Football. I get the basic idea, but I do not understand the execution at all.

This is made particularly apparent by RealSports Football on the Atari 2600, a game which, to someone like me, appears to amplify all of the most obnoxious things about the sport while stripping out anything even vaguely enjoyable about it. Your mileage may, of course, vary if you are already a football fan — but if you were hoping that a 2600 football game might be a good means of learning the ropes before graduating to the Maddens of this world… think again!

Admire my experiences in the video below, and don’t forget to subscribe on YouTube for more!


RealSports Boxing

Fighting game fans whinge a lot these days, but a lot of them don’t know how good they have it now. Back in 1987, the genre was still in the process of figuring things out and determining the best way of doing things — and whether there should be a contrast between “sports fighting” games and “street fighting” games.

RealSports Boxing for Atari 2600 is a late-era release for the system that adopts the sporting approach, with a points-based system and long matches bound by a clear set of rules. There are some interesting features, though, particularly considering the era — most notable of which is the fact that you’re able to choose between several different characters to play as.

While it’s not necessarily something you’ll want to spend a lot of time with today, it is worth checking out from a historical perspective. And you can do just that in the video below. Don’t forget to subscribe on YouTube for more when you’re done!

RealSports Baseball

The time I’ve been dreading is finally here — it’s time to run the RealSports gauntlet, with a variety of different sports games for both Atari 2600 and Atari 5200.

To be fair, I’ve actually had way more fun with the sports games in Atari Flashback Classics than I ever thought I would, and part of that is down to the fact that most of them have been designed as fun video games rather than accurate adaptations of the sports. Does RealSports Baseball for the Atari 2600 live up to that description? Well, only one way to find out.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Radar Lock

It is a ballsy developer who tries to recreate the After Burner experience on a machine as humble as the Atari 2600. But Doug Neubauer was nothing if not ballsy.

Radar Lock made use of the same engine he had developed for Star Raiders follow-up Solaris, but transplanted the action from the black void of space to the blue skies of Earth. Radar Lock also ditched the strategic adventure aspect of Solaris in favour of something a little more arcadey, and is a well-regarded game from the latter years of the 2600.

Check it out in the video below — including my repeated failed attempts to understand what the manual is quite clearly telling me — and don’t forget to subscribe on YouTube for more!


Of all the genres that have been with us since the earliest days of the medium, racing games have probably been through the most significant changes.

There’s still an undeniable appeal to classic single-screen top-down affairs, though, particularly when they control as elegantly as Race (aka Indy 500) for Atari 2600 does. Originally making use of a custom “Driving Controller” and today mapping excellently to the analogue sticks on our standard joypads, Race remains a fine way to while away a few minutes, whether you’re by yourself or in the company of a friend.

Check out the solo experience in the video below, and don’t forget to subscribe on YouTube for more.

Pong Sports

Are you ready for the Video Olympics? Because that’s what we’re playing today!

Yes, today’s game from Atari Flashback Classicsknown as both Pong Sports and Video Olympics depending on where you bought it and from whom, offers an array of rough approximations of sports based on Pong mechanics. It’s a simple set of games and there’s almost nothing here if you’re a solo player, but if you’ve got a friend or three to play with there’s a lot of fun to be had here.

Enjoy the competition between me and my wife in the video below, and don’t forget to subscribe on YouTube for more.


It’s time for the original deathmatch! Outlaw was one of the first games available for the Atari 2600, and it remains a beloved competitive multiplayer game today.

Unlike its stablemate Combat, Outlaw actually also offers a single-player mode. Okay, it’s not a particularly good single-player mode, but at least you can get in a bit of target practice by yourself — something which you definitely couldn’t do in Combat. And, of course, the two-player funtimes still hold up brilliantly today.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!


The Atari 2600 had such a long lifespan that there is a huge difference between games that came out in its early days and those which appeared in its twilight years.

Motorodeo is one of the last games to be officially released for the platform, and it’s an ambitious affair, to be sure. It’s got a rough approximation of physics, it’s got scrolling levels — it’s even got split-screen multiplayer, which was an unusual sight on the 2600.

Some might argue it’s trying to do a little too much for the ageing platform, but it’s certainly a valiant effort if nothing else. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

Missile Command

It’s time for another one of those games that shows up on Atari Flashback Classics several times! This time around, it’s Missile Command putting in its second appearance.

The 2600 version of Missile Command is actually a really solid port of the game, albeit lacking some of the features like the satellites and planes. Most importantly, though, it plays well, looks authentic and is monstrously addictive.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

Miniature Golf

Miniature Golf was a popular pastime in the 1970s, so it made a lot of sense for there to be an adaptation for the shiny new Atari Video Computer System when it released in the latter years of the decade.

In those early days, though, game developers hadn’t quite mastered what made the 2600’s innards tick — or indeed what made a good game. But Miniature Golf, a game which, bizarrely, ended up pulled from sale a year after launch, unlike the rest of the 2600’s early lineup, has a bold attempt at… something.

Is it successful? A bit of yes, a bit of no. Find out what works and what doesn’t in the video below, and don’t forget to subscribe on YouTube for more.