Tag Archives: Capcom

LED Storm

LED Storm is not an arcade game I played back in the day, but after spending some time with the Atari ST version here, I’m kind of curious to.

If you like Data East’s classic Bump ‘n’ Jump, you’ll probably get along with LED Storm, since it’s a similar sort of idea: drive fast car from top-down perspective, hop over obstacles and onto the heads of enemies, yell at the inherently and deliberately unfair design of ’80s and ’90s arcade games.

Check it out in the video below, and don’t forget to subscribe on YouTube for more!

U.N. Squadron

If you thought games journalists wringing their hands over “problematic” subject matter in games was a new phenomenon… well, I got news for you, my dear reader.

U.S. Gold’s home computer conversion of Capcom’s arcade title U.N. Squadron (originally known in Japan as Area 88, after the manga it was originally based on) drew criticism from UK computer magazine ST Format in December of 1990 for being “self-righteous”, “crass” and even “propaganda”. Why? Because you shoot enemies in an obviously Middle Eastern-inspired setting — at least in the first level, anyway — and in 1990 the Gulf War had just broken out in full force.

Of course, Area 88 first came out in 1979, but let’s not let facts get in the way of a good bit of outrage, shall we? Sigh. Some things never change. Anyway, this is a reasonably solid shoot ’em up, though unsurprisingly not a patch on the awesome SNES version…

Ghouls ‘n’ Ghosts

We all have games that we enjoy a bunch, but are absolutely no good at whatsoever. For me, one of those games is Ghouls ‘n’ Ghosts… in pretty much any incarnation.

The Atari ST version was a pretty great port that offered a convincingly “console-style” experience on home computers that were never quite able to match up to dedicated gaming hardware. I may have never seen beyond about halfway through the first level (including in today’s video) but I’ll still always have fond memories of it.

Join me as I wax lyrical on the game’s excellent use of the ST’s meagre sound chip, the novelty value of platform games with undulating landscapes and, once again, my brother’s girlfriend’s father.