The Dizzy games are great, and one of the best things about them is that they don’t get too stuck in a formula. Sure, the best known games are the arcade adventure installments — but there’s plenty of other interesting Dizzy games, too.
One of my all-time favourites is Kwik Snax, which combines elements of Bomb Jack and Pengo to create an arcade-style experience with its own distinct feel that I’m very fond of.
Red Max! It’s nothing to do with Blue Max, if you were wondering, though I was always curious about that back in the day.
Nope, instead Red Max is a top-down sci-fi motorbike adventure in which you drive around a spaceship in an attempt to defuse mines, fix reactors and wake up hibernating crew members. It’s very hard, but it has great music, a beautifully rendered dashboard panel and a tiny view window.
While the Dizzy games are primarily associated with the 8-bit microcomputer platforms for many people, a lot of them came out on the 16-bit computers, too.
Third title Fast Food deviated from the traditional “arcade adventure” format of the series, instead providing a maze-based munch ’em up in which the things you are tasked with munching are all moving around as much as you are. K.C. Munchkin would be proud.
Today we have a game that absolutely, definitely is not Super Sprint, so there.
Yes, it’s CodeMasters’ Grand Prix Simulator, a game that was unironically designed to be “BMX Simulator with cars” and a game that just happens to bear a passing resemblance to Atari Games’ classic top-down racer.
Featuring digitised speech, bricks on wheels and some of the slipperiest handling this side of Vanilla Lake in Super Mario Kart, this game is a good time — albeit one you’ll need a bit of practice to master!