Back in the early days of home computing, developers were experimenting not only with how different game genres worked, but also with using game-like mechanics in various contexts.
One pioneer of these experiments was Douglas Crockford, who we’ve seen a couple of times on this series previously. Today we look at his Hollywood Medieval project, which combines music effectively arranged by the “player” with the game-like mechanic of navigating a maze — with your location determined by the musical phrases you’re hearing.
A peculiar experience to be sure! Check it out in the video below, and don’t forget to subscribe on YouTube for more.
Ever since the early days of computing, programmers have been finding ways to develop educational software for a variety of purposes.
One such programmer was Douglas Crockford, who was a particular fan of experimenting with the Atari 8-bit’s sound capabilities. One such experiment led to the creation of Interval, a piece of software designed to help you train your aural skills — whether you’re a musician, a teacher or simply someone with an interest in musical theory.
This is actually a really solid program that can still be of use to music teachers in the 21st Century — though quite how many still have an Atari 8-bit in their teaching space I have no idea…