Who’s up for the ruination of a perfectly good walk? Well, you’re in luck, because here comes Elite with their ST conversion of Sega’s Arnold Palmer Tournament Golf.
Tournament Golf, as it was rebranded for its home computer release thanks to the ditching of the license for cost-cutting reasons, is an interesting example of a relatively early golf game trying to incorporate some more complex simulation-style elements into the mix.
Unfortunately, said mix also includes incredibly twitchy arcade-style controls that you need the reflexes of a particularly hyperactive kitten to master, making the whole thing rather more challenging than it needs to be! Still, I had fun…
SNK had some top-notch arcade hits throughout the ’80s and ’90s, and many of them came home in one form or another.
One great example was Ikari Warriors, which saw several different home ports over the years. The one we’re concerned with today is Elite’s Atari ST version, which remains surprisingly true to the arcade original despite lacking SNK’s iconic “loop lever” control scheme.
It’s a solid top-down run-and-gun that still holds its own well today, and back then it demonstrated that the ST was more than capable of providing a convincing “arcade at home” experience!
I never played this game back in the day, but it was one of those titles you saw all over the place in the early days of the ST.
Throughout the ST’s lifespan, it played host to a variety of different bundle packages, many of which were extremely generous in terms of the number of games and applications they included. Beyond the Ice Palace was a regular inclusion in such bundles, and as such became reasonably well-known.
Loosely inspired by action platformers such as Ghosts ‘n’ Goblins, Beyond the Ice Palace sees your green-booted, gender-ambiguous hero(ine?) battling their way through hordes of enemies and admiring how the ST’s lack of sound channels meant that a single sound effect could mess up an entire musical composition.
Buggy Boy was one of the first games I played on the Atari ST — and it’s one that still holds up very well today.
The game was originally released in arcades in 1985 by Tatsumi, and is known is some territories as Speed Buggy. Home ports were released over the course of the following few years by prolific developer-publisher Elite, with the 16-bit home computer versions hitting ST and Amiga in 1988.
It’s a single-player checkpoints-and-timer racing game with an emphasis on relatively low-speed, technical driving, which immediately makes it stand out against the many high-speed racers based on the Pole Position mould from the era.
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