An all-time classic for Atari 8-bit today, from the man who would go on to give us the Civilization series: it’s Sid Meier’s F-15 Strike Eagle!
This was one of the earlier military flight sims out there, and set a lot of conventions in place for future titles in the genre. At the same time, it managed to maintain a healthy degree of arcade-style accessibility, making it a pleasure to play whether you were a true propellerhead or someone just craving a bit of explosive action.
Check it out in the video below, and don’t forget to subscribe on YouTube for more!
Let’s check out what is regarded by some as one of the best flight simulators on the Atari 2600!
To be fair, this isn’t a particularly high bar to clear or anything, but Air Raiders is a solid, enjoyable enough game, so long as you pay attention to its unusual structure and mechanics. It’s also historically noteworthy as one of the only “M Network” Atari 2600 releases from Mattel that wasn’t a port of an Intellivision title.
It’s also nowhere near as well-known as some of the more established classics of the Atari 2600 canon, so that’s as good a reason as any to give it a bit of time and attention, hmm?
’80s and ’90s MicroProse was most well-known for its jet fighter sims, but now and again they branched out into something a bit different.
Knights of the Sky was an ambitious attempt to simulate rickety old World War I biplanes rather than high-tech jet fighters — something that only became possible due to improving technology and mastery over the available hardware.
It’s a cool game, for sure — but be prepared to live without a bunch of modern conveniences you might have come to take for granted in more recent aircraft!
When I was a kid, I really, REALLY got into military flight sims, particularly those from MicroProse.
One of my favourites was F-15 Strike Eagle II, a particularly accessible take on the 16-bit era jet fighter sim, and a game that I used to like to dress up to play. I’d wear a green bomber jacket, a backpack (to simulate both a parachute and a seat belt), a balaclava (to simulate a helmet, in the absence of anything like a cycle helmet or the like), sunglasses (goggles) and an “oxygen mask” crafted from a bit of paper, some duct tape and an old vacuum cleaner’s hose.
My parents and brother referred to it as “The Elephant”. I thought it was badass. Whether or not it actually enhanced my enjoyment of F-15 Strike Eagle II is probably debatable, but I do know that I still enjoy this game today!
Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.
Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!
F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!