Today’s game hails from the relatively early days of what would go on to become an incredibly popular genre worldwide: the RPG.
Ultima II: The Revenge of the Enchantress is often regarded as the “black sheep” of the Ultima series, but it nicely demonstrates how things worked for this type of game back in the Good Old Days… as well as makes me realise that I really had no need to feel intimidated by the supposed complexity of RPGs back when I was a kid!
The ST version perhaps isn’t the most visually impressive game you’ll see on the platform, but it does make good use of the GEM interface, and provides some solid, enjoyable adventuring action!
Computers make good opponents for classic tabletop games, and have done since the earliest days of the 2600.
They get on with their turns rather than checking their phones or talking about the football (although 2600 board games on the hardest difficulty warn they may take up to 20 minutes to make a decision about their next move, which is almost as bad as my friend Sam deciding whether or not he wants to build the Well in Agricola) and they’re able to provide a reasonable challenge for both beginners and masters in a variety of disciplines.
Today, then, we look at an entry in Atari’s “Mindgames” range for ST: it’s Go-Moku/Renju, two very similar “five in a row” games very loosely based on classic Chinese game Go.