Tag Archives: Hewson

Rana Rama

Rana Rama is one of those games that most ST owners probably played at some point, since it was distributed as part of the “Super Pack” bundle of software with new STs in 1988. And from there, the rampant piracy of the period meant that the disks of the Super Pack tended to find their way into other people’s hands, too!

It’s an interesting game, though, and had quite an influence on a number of subsequent developers. Notably, it’s use of “fog of war” to gradually reveal rooms as you enter them inspired Simon Phipps to adopt a similar approach when developing his exploration-centric platformer Switchblade for Core Design.

There’s also some very interesting mechanics going on under the hood. Watch me try and figure things out in the video below — and don’t forget to subscribe on YouTube for more!

Zynaps

Welcome back to the last letter of the alphabet! We’ve made it around another cycle.

This time around, we’re taking a look at Zynaps from Hewson, a company who built a reputation for mechanically and technically solid games in the 8-bit era, but who sometimes struggled to adapt to the changing — sometimes fickle — desires of the 16-bit home computer market.

Zynaps is a good — if monstrously difficult — shoot ’em up, but many argued at the time of its original release that it would have been best left in the 8-bit era. What do you think?

Eliminator

Today’s Atari ST game is a good example of the sort of technically impressive titles that came from the development company Hewson.

Probably best known for their impressive platformer Nebulus (known on some platforms in some regions as Tower Toppler), Hewson was a company that became renowned for its visually striking games, making use of a variety of techniques to provide the illusion of pushing the hardware “beyond its limits”.

Eliminator sees the company turning its hand to the quasi-3D effect of late ’80s racing games… and then layering a brutally challenging bit of shoot ’em up action atop it. I also have fond memories of it for admittedly strange and anecdotal reasons that are little to do with the game itself…