Back in the early days of home computing, developers were experimenting not only with how different game genres worked, but also with using game-like mechanics in various contexts.
One pioneer of these experiments was Douglas Crockford, who we’ve seen a couple of times on this series previously. Today we look at his Hollywood Medieval project, which combines music effectively arranged by the “player” with the game-like mechanic of navigating a maze — with your location determined by the musical phrases you’re hearing.
A peculiar experience to be sure! Check it out in the video below, and don’t forget to subscribe on YouTube for more.