An all-time classic for Atari 8-bit today, from the man who would go on to give us the Civilization series: it’s Sid Meier’s F-15 Strike Eagle!
This was one of the earlier military flight sims out there, and set a lot of conventions in place for future titles in the genre. At the same time, it managed to maintain a healthy degree of arcade-style accessibility, making it a pleasure to play whether you were a true propellerhead or someone just craving a bit of explosive action.
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When I was a kid, I really, REALLY got into military flight sims, particularly those from MicroProse.
One of my favourites was F-15 Strike Eagle II, a particularly accessible take on the 16-bit era jet fighter sim, and a game that I used to like to dress up to play. I’d wear a green bomber jacket, a backpack (to simulate both a parachute and a seat belt), a balaclava (to simulate a helmet, in the absence of anything like a cycle helmet or the like), sunglasses (goggles) and an “oxygen mask” crafted from a bit of paper, some duct tape and an old vacuum cleaner’s hose.
My parents and brother referred to it as “The Elephant”. I thought it was badass. Whether or not it actually enhanced my enjoyment of F-15 Strike Eagle II is probably debatable, but I do know that I still enjoy this game today!
Attempts to realistically simulate things it would be near-impossible for the average person to experience have been around for a long time… even when the technology wasn’t quite up to the job.
Back in the late ’80s and early ’90s, one of the most prolific creators of simulations — with a particular (though not exclusive) focus on military jet fighter simulators — was MicroProse, erstwhile home of Sid “Civilization” Meier. As time went on, these games got more and more satisfyingly complex and true to life… but the genre had to start somewhere!
F-15 Strike Eagle was first released in 1984 for various 8-bit computers and ported to a variety of other platforms (including the Atari ST) over the course of the next three years. It’s a fairly “arcadey” take on the jet fighter sim, but it remains enjoyable to this day… even if its core tech looks severely dated even compared to MicroProse’s own titles from just a year or two later!
3D engines are everywhere these days — you can probably name at least two off the top of your head — but in the late 1980s, they were a new and exciting phenomenon.
One of the first companies to figure out a means of making a reusable 3D engine that could be applied to multiple games without too much difficulty was Incentive Software from Reading in the UK, who developed a system they dubbed “Freescape”.
The first game released that made use of Freescape was named Driller, and unfortunately at the time of writing I’m yet to play it. This was subsequently followed up in 1988 by Dark Side, which I did play, however, and have some rather fond memories of.
Continue reading Dark Side