A longstanding favourite of Atari 8-bit fans is platformer Montezuma’s Revenge, a game with an interesting story behind it.
I actually grew up with a copy of what turned out to be the unfinished 48K “preliminary version” of the game rather than the 16K version that eventually made it to commercial release, but both incarnations of the game are well worth checking out; truly classic platforming action, and an early example of open-structure 2D exploration gameplay.
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What does Q*Bert say when he loses a life? That’s a question that’s plagued gamers for many years now… and part of the fun is that everyone’s answer will probably be a little different.
Q*Bert originated in the arcades, but it had a number of ports to 8-bit computer platforms — some better than others. The Atari 8-bit version by Parker Brothers actually ended up being pretty true to the arcade original — albeit lacking a couple of features to squeeze the experience into the limited space a ROM cartridge provided.
It may take a bit of getting used to if you’re not used to isometric controls, but once you get that part nailed there are many hours of addictive fun to be had with Q*Bert and his friends.
There have been quite a few James Bond games over the years, some of them excellent, some of them… less so.
1984’s attempt by Parker Brothers was an unusual affair that saw you taking control of Bond’s amphibious Lotus Esprit from The Spy Who Loved Me and attempting to shoot and/or bomb the crap out of everything that stood in the superspy’s way. The four main levels were loosely themed around popular Bond movies from the time, but really, it’s just an excuse to shoot stuff in different environments.
GoldenEye was certainly a big step forward!