I have a soft spot for Microdeal’s Goldrunner. It was one of the first games I played on the Atari ST, and while it’s monstrously difficult and quite annoying at times, there’s something about it that kept me coming back for more.
It was likely a combination of things: the impressive performance, the excellent Rob Hubbard music, the sampled speech repeatedly bidding you “Welcome” even when you’d been playing for hours… it all combined to make one of the best Atari ST games out there, and a game I still enjoy a fair bit today.
Welcome back to the last letter of the alphabet! We’ve made it around another cycle.
This time around, we’re taking a look at Zynaps from Hewson, a company who built a reputation for mechanically and technically solid games in the 8-bit era, but who sometimes struggled to adapt to the changing — sometimes fickle — desires of the 16-bit home computer market.
Zynaps is a good — if monstrously difficult — shoot ’em up, but many argued at the time of its original release that it would have been best left in the 8-bit era. What do you think?
There are some games in which it feels absolutely impossible to get anywhere meaningful… but where you still feel you’re having a good time regardless.
One such example is Airball for the Atari ST, a strange isometric adventure in which you play an unfortunate young individual who crossed paths with an evil wizard with a penchant for turning people into rubber balls.
Can you escape from the wizard’s mansion? It has over 150 rooms, you know…