You might wonder what the appeal of having several different versions of the same game in one compilation is. Indeed, dear viewer, I was right there with you until recently.
Then I played the Atari 5200 version of Millipede — an unreleased prototype that was essentially a port of the version for Atari home computers. And I was blown away by quite how enjoyable it was. For me, it’s ended up being an even more appealing way to play the game than the arcade original.
To be fair, any Millipede is good Millipede, but to see what makes this version special check out the video below — and don’t forget to subscribe on YouTube for more!
Ah, OutRun. A true classic of the “vanishing point” racer genre. A fine example of Sega’s “Super Scaler” technology at work. And, apparently, recipient of an absolutely terrible Atari ST port by Probe and US Gold.
I’ve always been a believer in giving things a fair chance on their own merits, though, and I never played the ST version of OutRun back in the day. I played Turbo OutRun, which was terrible, but never the original.
Time to rectify that, then! Check out the video below to see how I got on, and don’t forget to subscribe on YouTube for more!
I never played Clive Townsend’s classic open-structure 2D platformer Saboteur! until his recent Nintendo Switch version, which I absolutely loved.
Imagine my delight, then, when I saw that some talented AtariAge members had taken it upon themselves to port this classic game to the dear old Atari 8-bit. How would it come out, I wondered.
Pretty damn well, as it happens; some speed inconsistencies aside, we have a very true port of a ZX Spectrum classic here — now available for any Atari fans to enjoy! Check out the video below, and don’t forget to subscribe on YouTube for more.
I love me some Qix, and it’s a game I developed quite an early fondness for thanks to the Atari 8-bit version I grew up with.
There’s an Atari 5200 version that is almost arcade-perfect available, but the Atari 8-bit edition went in a slightly different direction, making itself more distinctive and unique to the 8-bit platform in the process.
Enjoy my rusty Qix skills in the video below, and don’t forget to subscribe on YouTube for more!
You don’t just play Pole Position — you FEEL it!
Thus ran the back-of-box blurb for the official Atari 8-bit conversion of Namco’s classic “vanishing point” racer — one of the most important, influential video games of all time. Said conversion was extremely solid, and a big hit for my whole family back in the day.
See how I get on with the world’s most explosive Formula 1 cars in the video below, and don’t forget to subscribe on YouTube for more.
Nintendo’s Game & Watch series of LCD gaming handhelds might not be the first things you’d think needed converting to other platforms — but on the occasions when we have seen adaptations of them, they’ve always been a lot of fun.
It helps that their simple gameplay remains somewhat timeless and thus easy to update with slightly fancier presentation without having to make significant changes to the mechanics. So that’s exactly what a group of Polish developers did on 2011: they took on the second of the “Wide Screen” Game & Watch releases, and converted it to Atari 8-bit.
The result is a simple but immaculately presented and enormously addictive little game. I give you Octopus.
Dot-eating maze games were a staple of both early ’80s arcades and home computers from the same era, as we’ve seen a fair few times on this series already.
Nibbler, originally released into arcades by Rock-Ola, became somewhat notorious for being the first game to allow players to score more than a billion points. There’s even a documentary about various attempts to pursue this milestone over the years.
The Atari 8-bit version was actually a pretty solid conversion of the arcade game. I have no idea if you can score over a billion points in it because I’m not that good… but at least we can have a look at the basics!
Final Legacy is a great game on Atari 8-bit, as we’ve previously seen. And, as we’ll see shortly, it could have been a great game on Atari 5200, too.
On the Atari ST, meanwhile… hmm. Not so hot. The problem in this case was the outfit doing the porting: Paradox Software, who were best known for putting out fairly mediocre fare at best, but who I can only assume were cheap to hire.
Final Legacy for Atari ST isn’t atrocious by any means… but if you have access to some means of playing either the 8-bit or 5200 version, there’s little reason to bother with this. But come check it out with me anyway, and admire quite how much worse Paradox made this version over the original!
Back in the ’70s and ’80s, players of home consoles weren’t looking for “arcade perfect” — mostly because the home systems of the time weren’t up to it.
Rather, they were looking for a roughly equivalent or perhaps complementary experience to that which could be had in the arcades. This meant that sometimes games underwent a few changes in the transition from the arcade to the home.
A good example of this is Crystal Castles for the Atari 2600, which provides a surprisingly authentic-feeling approximation of the arcade classic, while working within the constraints of its host hardware.
It’s that time again! Yes, Centipede is back for a third time — this time in the form of the speedy and challenging Atari 5200 version.
Technically speaking, this version is probably closest to the arcade version, but it’s also one of the most difficult — particularly if you dare to play it with the original Atari 5200 controller, one of the most notoriously awkward pieces of technology ever created.
In other words, if you really reckon yourself at Centipede… then the Atari 5200 version is the one you should be challenging yourself with!