Tag Archives: STG

Xevious

“Are you devious enough to play Xevious”? Well yes, yes, I am, particularly if it’s an apparently unreleased prototype of indeterminate origin for my favourite 8-bit home computer system.

Namco’s Xevious is a defining influence in the shoot ’em up genre, so of course there were plenty of home ports for a variety of systems. One that never quite made it to market, however, was the Atari 5200 version, which was subsequently ported by some helpful soul to play on standard Atari 8-bit computers. (This was not a huge leap, really, because the 5200 was basically an Atari 8-bit with a horrible controller and no keyboard.)

While questionable as to whether or not it’s “finished”, it’s certainly a competent enough port that I had a good time with, so take a look!

Quartz

An unusual and very pretty shoot ’em up today, from the mind of the man who gave us Spindizzy.

Quartz is a game that combines free-roaming, vaguely Asteroids-esque sequences with more traditional forced scrolling stages in a variety of different directions. It’s simple but effective… and damned addictive.

It’s also a great example of a popular graphical style at the time — raytracing, or at the very least, a pixel art approximation of raytracing. Today, graphics cards are just starting to get into real-time raytracing for the latest “new thing” in graphical fidelity, but back in the ST era, prerendered raytraced graphical assets were quite commonly used as a means of making sprites look “3D” without going full-on polygonal.

Whether it’s “real” raytracing or not doesn’t really matter at the end of the day… what does matter is that this is a gorgeous game that’s a ton of fun to play!

Asteroids Deluxe

How do you make Asteroids better? Add the word “Deluxe” to its name, obviously.

Okay, 1980’s Asteroids Deluxe adds a bit more to the basic Asteroids formula than that, but it’s still very much recognisable. The whole experience is a bit smoother than the original, the presentation is sharper and cleaner (and blue!) and there are some additional enemies to deal with. But you’re still rotating and firing and dodging. And dying. Dying a lot.

I’m still no good at AsteroidsDeluxe or otherwise, but I actually enjoy it a lot more today than I did back when it was “current”. It’s a game that’s held up extremely well, and it’s a pleasure to revisit both of its most famous incarnations in the Atari Flashback Classics collection for Switch.