Type-in listings written in BASIC were a common sight in Atari 8-bit magazines — as were BASIC listings that were used to create executable machine code programs on disk or cassette.
The magazines Antic and ANALOG in the United States also had a strong interest in the programming language Action!, though, and published a number of listings written using this speedy, game-friendly setup. Today’s Atari 8-bit game is one such example, bringing some solid and challenging platforming action home for us to enjoy.
Type-in listings were commonplace for the 8-bit home computers, thanks to the fact that most of them booted into some variant of BASIC. And the Atari 8-bit was no exception.
More ambitious programmers would compose games in machine code or assembly language, then convert their programs into DATA statements that could be read by a BASIC program to generate an executable file on a cassette or floppy disk. Into Deep is probably one of the most ambitious examples I’ve ever seen in this regard, and it shows in the final quality.
Type-in listings were a key part of 8-bit home computer culture, both in Europe and across the pond in the States.
The quality of games varied wildly, but it was always an interesting and satisfying experience to type something in to the computer’s BASIC interpreter, save it to a disk or cassette and have something you could enjoy at any time — just like something you’d bought from a shop.
Here’s an example from the latter days of Atari User magazine; a machine code type-in known as Maniac Mover. Check it out in the video below, and don’t forget to subscribe on YouTube for more.
Roguelikes are big business today, but they’ve been around for a long time.
Much like many early games, they originated as mainframe affairs that didn’t get home ports until much later, when ambitious programmers decided to see exactly what they could get their micros to do.
A-Rogue is what happened when Robert Jung decided to take the original Rogue and rewrite it in Atari BASIC for 48K Atari home computers. He did a pretty good job considering the limitations he had to work within!
The concept of the “video game auteur” is regarded as something of a modern thing, with Japanese creators like Hideo Kojima, Hidetaka Suehiro, Goichi Suda and Taro Yoko typically being held up as some of the best examples.
But back in the Atari 8-bit era, we had our fair share of recognisable names, too. Okay, they tended to be renowned more for technical ability and prolificacy than the artistic achievement and vision that tends to get celebrated today, but there were definitely “big names” working in both commercial and public domain software.
One such example of the latter was Stan Ockers, who is sadly no longer with us having departed this mortal coil in mid-2017. In the early days of home computing, Ockers gave us a wide variety of games and software composed in BASIC, initially published in the newsletter for Eugene, Oregon’s Atari Computer Enthusiasts user group and later in Antic and Page 6 magazine.
Today’s game, Vultures III, is perhaps not his best work, but is a good example of how he could harness the limited power of Atari BASIC to produce playable and addictive games — and, like most of his other creations, provided something for aspiring programmers and designers to study and learn from.
It’s kind of strange to think that puzzle games — at least how we know them today — were a relatively late evolution compared to other genres.
Today’s Atari 8-bit title is a type-in BASIC listing from popular Atari magazine Antic, and was developed by someone who had never seen or heard of Tetris at the time. It’s a fun little puzzler, and an interesting example of the very early days of a genre we take for granted today.
It’s also surprisingly bloody hard, despite the simple concept! After a while all that nuclear waste just melts your brain, I think…