Tag Archives: vector graphics

Tempest

Dave Theurer, creator of the beloved Missile Command, is back once again with another all-time classic: “tube shooter” Tempest.

Tempest featured Atari’s then-new multi-coloured Quadrascan vector graphics display, plus an interesting feature whereby you could start later in the game based on how far you (or the previous player) had managed to progress on the previous credit. This later became a standard fixture in many Atari Games releases.

I’ll level with you, Tempest is one of those games I’ve always respected greatly but never really liked all that much… can spending a bit of time with it this weekend change my mind?

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Red Baron

Chocks away, tally-ho and all that! It’s time for Red Baron!

A contemporary of the rather more well-known and successful BattlezoneRed Baron sees players taking to the skies in a World War I biplane and challenging an endless variety of enemy pilots, blimps and ground targets to aerial combat.

This is an underappreciated gem from Atari’s back catalogue, so while it may not have been a bit success back in the day, it’s well worth playing today!

Major Havoc

Major Havoc is one of the more unusual games from Atari’s back catalogue of arcade titles, and it’s interesting from a historical perspective for being one of the first games Mark “PlayStation” Cerny was involved with.

Making use of vector graphics to provide seamless transitions between three very disparate types of gameplay, Major Havoc challenges you to blast enemies in space, land accurately on an enemy space station, navigate a perilous route to a reactor and then get the hell out of there before the whole thing blows.

It’s frantic, high-energy, super-difficult and a whole lot of fun. Take a look!

Black Widow

I don’t like spiders. I do, however, absolutely LOVE Black Widow, a delightful vector-based twin-stick shooter.

In Black Widow, you play a spider trying to defend their web from all manner of incoming creepy crawlies. And, unfortunately, it seems that they are sick and tired of you doing your spidery thing, and as such are more than capable of taking you out with a single, fatal touch.

Fortunately, you aren’t just any spider. You are the Black Widow, a laser-spitting spider of doom, the kind of thing that you really wouldn’t want to find under your toilet seat when you wake up in the middle of the night to go for a dump…

The Light Corridor

At any point in gaming history, it seems that there’s always one particular territory doomed to be singled out for making “weird” games.

What “weird” actually translates to in most circumstances is “interesting, unconventional, subversive and highly creative”; regrettably, while “weird” is undoubtedly a more concise description, it also carries with it somewhat pejorative connotations.

While today Japan tends to be singled out as the “weird” locale of choice, back in the late ’80s and early ’90s, it was France putting out the most creative, unusual and fascinating games on the market, and Infogrames was a leading developer and publisher during this period.

Here’s The Light Corridor, Infogrames’ delightfully abstract 3D take on the traditional “bat and ball” game — an oddly hypnotic experience that, while simple to play, is extremely addictive…