Pharaoh’s Curse is legitimately one of my favourite games on the Atari 8-bit, and one I frequently revisit to unironically enjoy every so often.
Developed by Steve Coleman, who we last saw at the helm of Mastertronic’s Ninja, Pharaoh’s Curse is an early example of an open-world 2D action adventure, allowing players to explore 16 screens arranged in a 4×4 grid in an attempt to recover all the awkwardly positioned treasures before escaping.
16 rooms doesn’t sound like much, does it? Well, you clearly haven’t counted on the intervention of the mummy. And the pharaoh. And all the traps. And that stupid bastard absolute penis of a flying thing that always shows up at the worst possible moment. Not that I’m bitter at all, no no no.